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Meshes and Textures

These are the people that helped create the mod.

Moderator: Team

Meshes and Textures

Postby edconn on Mon Nov 10, 2008 2:31 pm

Windfall was definitely a team effort. Modelling and Texturing are a part of modding that is beyond my abilities. I had the good fortune to work with some very talented people. They deserve more recoginition than just a line in a read me.

For almost two years Zynthar was our lead artist. In addition to some really good looking armor, his handy work can be seen all throughout the mod. He made many of the items, such as tapestries, rugs, signs, and furniture, that help give Windfall it's look.

Another very talented artist, nick_op, stepped in when Zynthar moved onto other things. nick_op became the "go to" guy for many of our meshes, and he did a great job making numerous items for the mod. His handy work can seen throughout the mod as well. In addition to finishing and fixing some work that was left undone, nick_op created a lot of the items that help Windfall look complete. Without his efforts, there would definitely have been a "cheesy" look to parts of the mod.

In addition to other things he did for the mod, Daedalus gave Windfall some very unqiue armor and weapons for use in Windfall.

Anticulture created the base meshes and textures that were used for another set of armor seen in Windfall. Taliesin made some of the signs used in the city. Windy created two new dividers we needed. Lord_Gannondorf also made some models for us, in addition to other work he did on the mod.

These talented modders made unique models and meshes for Windfall. Without their efforts Windfall would have been a very different, and boring mod. They gave Windfall it's look.

My thanks to all you.

We also used some meshes from resources mods or by permission, such as meshes by; KafeiDotour, Jannix Quinn, theAshLad, and Grumblepunk. My thanks to you as well.

Ed
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